Answer spread Locate. - size of fires: 2 greater on average than two decades ago. Answer: 10/ten times Locate. ‱ Reasons wildfires cause more damage today compared to the past: - rainfall: 3 average. Answer: below Locate. - more brush to act as 4. Answer: fuel Locate. - increase in yearly temperature. A When the US explorer and academic Hiram Bingham arrived in South America in 1911, he was ready for what was to be the greatest achievement of his life the exploration of the remote hinterland to the west of Cusco, the old capital of the Inca empire in the Andes mountains of Peru. His goal was to locate the remains of a city called Vitcos, the last capital of the Inca civilisation. Cusco lies on a high plateau at an elevation of more than 3,000 metres, and Bingham’s plan was to descend from this plateau along the valley of the Urubamba river, which takes a circuitous route down to the Amazon and passes through an area of dramatic canyons and mountain ranges. B When Bingham and his team set off down the Urubamba in late July,they had an advantage over travellers who had preceded them a track had recently been blasted down the valley canyon to enable rubber to be brought up by mules from the jungle. Almost all previous travellers had left the river at Ollantaytambo and taken a high pass across the mountains to rejoin the river lower down, thereby cutting a substantial corner, but also therefore never passing through the area around Machu Picchu. C On 24 July they were a few days into their descent of the valley. The day began slowly, with Bingham trying to arrange sufficient mules for the next stage of the trek. His companions showed no interest in accompanying him up the nearby hill to see some ruins that a local farmer, Melchor Arteaga, had told them about the night before. The morning was dull and damp, and also seems to have been less than keen on the prospect of climbing the hill. In his book Lost City of the Incas, he relates that he made the ascent without having the least expectation that he would find anything at the top. DBingham writes about the approach in vivid style in his book. First, as he climbs up the hill, he describes the ever-present possibility of deadly snakes, capable of making considerable springs when in pursuit of their prey’; not that he sees any. Then there’s a sense of mounting discovery as he comes across great sweeps of terraces, then a mausoleum, followed by monumental staircases and, finally, the grand ceremonial buildings of Machu Picchu. 'It seemed like an unbelievable dream the sight held me spellbound ’, he wrote. E We should remember, however, that Lost City of the Incas is a work of hindsight, not written until 1948, many years after his journey. His journal entries of the time reveal a much more gradual appreciation of his achievement. He spent the afternoon at the ruins noting down the dimensions of some of the buildings, then descended and rejoined his companions, to whom he seems to have said little about his discovery. At this stage, didn’t realise the extent or the importance of the site, nor did he realise what use he could make of the discovery. F However, soon after returning it occurred to him that he could make a name for himself from this discovery. When he came to write the National Geographic magazine article that broke the story to the world in April 1913, he knew he had to produce a big idea. He wondered whether it could have been the birthplace of the very first Inca, Manco the Great, and whether it could also have been what chroniclers described as the last city of the Incas’. This term refers to Vilcabamba the settlement where the Incas had fled from Spanish invaders in the 1530s. Bingham made desperate attempts to prove this belief for nearly 40 years. Sadly, his vision of the site as both the beginning and end of the Inca civilisation, while a magnificent one, is inaccurate. We now know, that Vilcabamba actually lies 65 kilometres away in the depths of the jungle. G One question that has perplexed visitors, historians and archaeologists alike ever since Bingham, is why the site seems to have been abandoned before the Spanish Conquest. There are no references to it by any of the Spanish chroniclers - and if they had known of its existence so close to Cusco they would certainly have come in search of gold. An idea which has gained wide acceptance over the past few years is that was a , a country estate built by an Inca emperor to escape the cold winters of Cusco, where the elite could enjoy monumental architecture and spectacular views. Furthermore, the particular architecture of Machu Picchu suggests that it was constructed at the time of the greatest of all the Incas, the emperor Pachacuti 1438-71. By custom, Pachacuti’s descendants built other similar estates for their own use, and so Machu Picchu would have been abandoned after his death, some 50 years before the Spanish Conquest. - Great thanks to volunteer Lan Nguyen has contributed these explanations and question markings. If you want to make a better world like this, please contact us Questions 1-7 Reading Passage has seven paragraphs, A-G. Choose the correct heading for each paragraph from the list of headings below. Write the correct number, i-viii, in boxes 1-7 on your answer sheet. 1 Paragraph AAnswer iv Locate 2 Paragraph BAnswer vi Locate 3 Paragraph CAnswer viii Locate 4 Paragraph DAnswer v Locate 5 Paragraph EAnswer i Locate 6 Paragraph FAnswer vii Locate 7 Paragraph GAnswer iii Locate List of Headings i Different accounts of the same journey ii Bingham gains support iii A common belief iv The aim of the trip v A dramatic description vi A new route vii Bingham publishes his theory viii Bingham’s lack of enthusiasm Questions 8-11 Do the following statements agree with the information given in Reading Passage? In boxes 8-11 on your answer sheet, write TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this 8 Bingham went to South America in search of an Inca TRUE Locate 9 Bingham chose a particular route down the Urubamba valley because it was the most common route used by FALSE Locate 10 Bingham understood the significance of Machu Picchu as soon as he saw FALSE Locate 11 Bingham returned to Machu Picchu in order to find evidence to support his NOT GIVEN Questions 12-13 Complete the sentences below. Choose ONE WORD ONLY from the passage for each answer. Write your answers in boxes 12-13 on your answer sheet. 12 The track that took Bingham down the Urubamba valley had been created for the transportation of Answer rubber Locate 13 Bingham found out about the ruins of Machu Picchu from a in the Urubamba farmer Locate SoluceThe Last of Us : DĂ©sireuse de s'ouvrir Ă  un large public, cette solution complĂšte de The Last of Us dĂ©bute les hostilitĂ©s par un guide du petit survivant qui vous explique le
Page Wiki ScĂ©nario principal Seattle, jour 1 Abby - La cĂŽte PubliĂ© le 18/06/2020 Ă  2244 Partager Cette section du chapitre "Seattle, jour 1" arc d'Abby fait suite Ă  "La forĂȘt".Collectibles Ă  trouver 3 artefacts4 piĂšces Ă  collectionner1 Ă©tabli de bricolage1 coffre2 arme et Ă©quipement rares1 manuel d’entraĂźnementCheminementUne fois sortie du prĂ©fabriquĂ©, avancez droit devant vous et franchissez la clĂŽture grĂące au conteneur bleu. Entrez ensuite dans le bĂątiment pour tomber sur un Ă©tabli. Dans la salle suivante, entrez dans l'espĂšce de bureau sans porte pour trouver un Ă©tui d'arme longue. Passez ensuite par-dessus ledit bureau puis par la fenĂȘtre pour atterrir dans une zone remplie de conteneurs
 et d' zone de chargementCe combat vous mettra au prise avec six infectĂ©s en tout, dont deux claqueurs, mais il est totalement envisageable de tous les Ă©liminer furtivement en prenant votre temps. La grande quantitĂ© de conteneurs vous aidera Ă  rester Ă  couvert la plupart du temps, et vos ennemis sont globalement assez Ă©loignĂ©s les uns des autres, tout du moins au dĂ©but. Vous ne devriez donc pas avoir trop de mal Ă  en Ă©liminer la premiĂšre moitiĂ© sans vous faire remarquer et finir le travail plus sereinement, avec autoritĂ© si besoin. Une fois la zone tranquillisĂ©e, partez en direction de la grande roue via la route Ă  moitiĂ© effondrĂ©e. Vous allez d'ailleurs vite redescendre via un plongeon forcĂ©, passer par un camion une fois revenue sur la terre ferme
 pour devoir de nouveau vous jeter Ă  l'eau ! Nagez en direction du ferry Ă©chouĂ© et malgrĂ© les vagues n'hĂ©sitez pas Ă  appuyer sur L1 pour nager plus vite et "rĂ©fugiez-vous" dedans. Rien de bien danger au dĂ©but malgrĂ© l'ambiance oppressante montez directement Ă  l'Ă©tage supĂ©rieur, oĂč vous tomberez sur une porte qui fait de la aurez plusieurs infectĂ©s Ă  Ă©liminer Ă  cet Ă©tage et surtout au suivant. Maintenant que vous disposez de l'arbalĂšte, vous pourrez abattre des ennemis d'un seul tir avec davantage de rĂ©ussite, mĂȘme s'il faudra quand mĂȘme viser un minimum correctement la tĂȘte restant une valeur sĂ»re !. Prenez votre temps pour tous les aligner, surtout que les carreaux d'arbalĂšte se rĂ©cupĂšrent bien plus facilement que les flĂšches de l'arc d'Ellie. Si jamais vous manquez de munitions Ă  la fin, il devrait vous rester assez peu d'infectĂ©s Ă  exterminer pour y aller Ă  l'arme Ă  feu ! Montez ensuite sur le pont supĂ©rieur, oĂč vous attendent un coffre et un autre groupe un peu plus costaud
Affrontement ferrySi vous arrivez Ă  cette rencontre avec un stock complet de carreaux d'arbalĂšte, ce combat sera un jeu d'enfant ou presque Ă©liminez tous les infectĂ©s du pont Ă  distance, et celui de la cabine oĂč se trouve le coffre de façon furtive. Il devrait du coup vous rester suffisamment de munitions pour vous occuper du puant, mĂȘme si ce dernier est totalement facultatif vu qu'il n'obstrue pas le passage vers la porte. Si vous avez bien gĂ©rĂ© votre affaire, il peut ne rester que lui, immobile car pas alertĂ©, et vous pourrez aller tout doucement ouvrir la porte de la cabine de commandement sans qu'il ne vous repĂšre ! Une fois dans la cabine, ressortez par l'Ă©chelle et retournez sur la route pour reprendre la direction de l'aquarium. Le reste du chemin est une longue ligne droite sans embĂ»ches, qui vous fera cependant apprĂ©cier le fait que les jeux vidĂ©o ne fassent pas ressentir l'humiditĂ© pour de vrai sur votre manette. Une fois arrivĂ©e Ă  l'aquarium, vous comprendrez vite que la porte principale est le bĂątiment, escaladez les grillages et rentrez par la fenĂȘtre dont la vitre est brisĂ©e. Explosez celle au plafond puis rĂ©cupĂ©rez le cĂąble jaune pour le lancer par l'ouverture que vous venez de crĂ©er, en visant afin qu'il retombe par lĂ  oĂč vous ĂȘtes arrivĂ©e cela vous permettra de ressortir et d'y grimper pour atteindre le toit, et briser la vitre dans le plafond suivant au niveau du sol pour vous, donc et de poursuivre votre progression dans l'aquarium jusqu'au bateau dans le théùtre, oĂč vous retrouverez Owen pour une ultime poursuivrez l'aventure au sous-chapitre "Retour sur la cĂŽte".Retour au sommaire du scĂ©nario principal de The Last of Us Part IIThe Last of Us Part II notre solution complĂšte
Toimplement the "Final Solution" in the District Wartheland, the regional German authorities constructed the killing center Chelmno, about thirty miles northwest of Lodz. The SS and police killed at least 167,000 Jews, as well as approximately 4,300 Roma (Gypsies) in gas vans. To murder the Jews of "Greater Germany" as well as Jews residing in “ We can't have loose ends. ” Mel is a supporting character in The Last of Us Part II. She was a former member of the Fireflies and a member of the Washington Liberation Front.[2] Biography Background and early life Mel was originally a member of the Fireflies in Salt Lake City, Utah, and trained as a medic under Dr. Jerry Anderson, a brilliant surgeon who was considered by his colleagues to be the only person capable of manufacturing a vaccine against the Cordyceps brain infection. During her time with the Fireflies, Mel and Abby had already become close friends, as evidenced by her thanking Abby for recommending that her father teach Mel more complicated medical procedures. The surgeon's death by Joel Miller's hands in April 2034 destroyed any hope the group had of curing the Cordyceps infection and ultimately was one of the leading factors in the Fireflies' disbanding.[2] Mel ended up in a group of ex-Fireflies with Jerry's daughter Abby Anderson, along with Owen Moore, Manny Alvarez, Nora Harris, Jordan, Nick and Leah in search of a new place to call home. They eventually reached Seattle, Washington, and were taken in by the Washington Liberation Front, dubbed by the WLF's leader Isaac Dixon as the "Salt Lake Crew".[2] Mel was made a medic in the WLF's military, and eventually formed a romantic relationship with Owen and became pregnant with his child.[1] When Abby discovered where Joel's brother Tommy Miller was living, Mel was one of the ones who agreed to pursue the lead in hopes of finding Joel and making him pay for what he had done to them.[3] Jackson Abby orders Mel to tourniquet Joel's leg. When the group made it to Jackson, Wyoming, Mel revealed to Owen that she was pregnant with his child, leading Owen to wander from the hideout they had established at the Baldwin mansion. Mel was at the mansion when Abby brought Joel and his brother Tommy back to the fortified location where they had set up camp. She watched as Abby viciously beat Joel to death, and was one of several who argued that they should kill Ellie, as well, to tie up loose ends. Owen, however, talked them down, making the point that they would be no better than Joel if they did so. Ironically, while she considered Joel to deserve worse than what he got, Mel was horrified by the cruelty that she witnessed and regretted taking part in the act, as well as being disturbed by what Abby was capable of. She and the rest of the group returned to Seattle without further complications. However, Mel distanced herself from Abby afterward, and Owen became quiet and withdrawn, eventually deciding that he wanted nothing more to do with the WLF or their war against the Seraphites. Seattle Mel was assigned with Abby and Manny to head out to the forward operating base FOB past the stadium, cleared for duty despite being in the late stages of pregnancy. While feelings were strained between the two following Jackson, they exchanged pleasantries for a bit. Mel confessed that she felt Owen had been avoiding her recently, and asked if he'd said anything about it to Abby. Before Abby could answer, however, their truck was attacked by a Seraphite hunting party, sending them crashing into an abandoned home improvement store. Forced to fight their way past the infected and the Seraphites, they were cornered at a gas station but were rescued by a patrol of Wolves who killed the remaining assailants and took them to the FOB. Having been shot in the shoulder during the skirmish, Mel was taken to the medical facilities to be stitched up. There, she met up with Nora. Later, Mel was harshly interrogated by Isaac on Owen's whereabouts following Danny's death and Abby's disappearance, though she did not reveal anything.[2] Mel later met up with Abby at the aquarium, where Abby asked her to treat Yara's broken arm. Mel determined that Yara's arm was beyond saving, and sent Abby out with Lev to get supplies to amputate it safely. Following their return, Mel surgically amputated Yara's broken limb and stitched up the wound, saving Yara's life.[3] The next day, she told Abby that she planned to leave with Owen and the others for Santa Barbara, California, provided that Abby didn't come with them, believing that Abby's actions were merely an attempt to regain Owen's favor and interfere with her relationship. When Lev ran away, Mel questioned Abby's motives, but Abby insisted that she was trying to do the right thing and convinced Owen to stay with Mel and finish repairs on their sailboat. While they were gone, Ellie broke into the aquarium and killed Alice, their guard dog, and snuck up on Mel and Owen arguing over whether or not to pursue Abby to the Seraphites' island. As Mel began to leave, the couple were caught off-guard by Ellie. Holding them at gunpoint, she ordered Mel to point to Abby's location on a map, despite Owen's pleas for her not to as he believed Ellie would kill them once she had what she wanted. Though Mel initially agreed, she was slow to act, causing Ellie to become angry and point the gun at her. Owen leapt at Ellie to grab the gun, but she shot him in the chest. Mel drew her knife and attempted to kill Ellie, but was overpowered and stabbed in the neck. Ellie approached Owen, who explained with his dying breath that Mel was pregnant. Ellie was horrified to discover that the woman she had just killed was far along with a child. Tommy and Jesse arrived and took the shaken Ellie away from the aquarium.[4] Abby and Lev found Mel and Owen's bodies when they returned to the aquarium. Deeply horrified by their deaths, Abby broke down, but Lev found and gave her the map that Ellie had used in her failed interrogation, which also marked where their base was. The two left to avenge their fallen friends.[5] Personality and traits Mel was a strong-headed but caring individual, showing that she was as capable as any other WLF member. She often put her medical expertise to use to help others, especially her friends.[2] However, her independent nature and stubbornness were dangerous to her well-being. She endangered herself and her unborn child by traveling alone to the aquarium, through areas of the city not controlled by the WLF.[2] Mel's approach to violence was strictly needs-based, displayed in how she would only kill in self-defense, like when Ellie attacked her and Owen.[4] She only considered killing others in circumstances she feared would later threaten her safety, revealed in how she agreed that leaving Tommy and Ellie alive was too great a risk.[1] She was opposed to torture, being the only member of the group visibly perturbed by Abby's brutality and the only member to admit regret taking part in Joel's murder despite believing his brutal death was more than justified.[2] Mel was among the more compassionate members of Abby's group, evident in how she had a sense of pity for her enemies, especially children.[3] Gallery Mel's full body Art of Mel. References ↑ "Jackson" ↑ "Seattle Day 1" ↑ "Seattle Day 2" ↑ "Seattle Day 3 Ellie" ↑ "Seattle Day 3 Abby" Navigation v d eCharacters and groups in The Last of Us series Groups Bandits Cannibals Center for Disease Control Federal Disaster Response Agency Fireflies Hunters Infected Runner Stalker Clicker Shambler Bloater Rat king Jackson community Rattlers Ravens Seraphites Smugglers Survivors United States military Washington Liberation Front Austin Jimmy Cooper Lori Gilbert Louis Sarah Miller Boston Derek Donovan Liz Malick Mark Maryanne Robert Ronnie Terrence Tess Tino Boulder Cheryl Drew Beckwith Heather Laura Brown Cannibals David James FEDRA / military Adams Atwater Avery Banks Benny Carmelo Torres Coolidge Corporal "Dickhead" Eugene Ellis Green Irina Jeremy Larry Caulfield Mackenzie Mali Mastros Miller Pam Paul Douglas Perez Princess Ramirez Regan Francis Sean Brendon Seb Shah Victor Ward Waters Winston Asher Fireflies Alex Raymond Vincent Alex Rohner Andrea Ben Glueck Brent Pino Bryony Stewart-Seume Colby Reed David Michael Vigil Don Eddie Fuentes Erik Griggs Ethan Greg Hope Pino Hui Wang Jerry Anderson Joe Warren John Joseph Lenz Josh Scheffler Kari Kerry Katerina Perich Kazden Risk Lucas Rios Marc Marlene Matthew White Melanie Melinda Davidson Michael Kiper Natalie Hoo Nicole Hoo Paul D. Braun Peter Mrozik Philip Liu Riley Abel Robert Righetti Robin Roger Ryan Oliverio Sadie Pearle Hickman Scott Shiyao Jiang Tania Travis Kristof Trevor Warren Hunters Reuben Jackson County Adam Alex Astrid Bonnie Buckley Callus Cat Chad Claire Linden Dina Earl Ellie Williams Eric Esther Eugene Linden Fred Greg Gustavo Houser Japan Joel Miller Jesse JJ Kristen Maria Miller Mike Mina Rebecca Robin Ruby Seth Shimmer Sidney Tara Tommy Miller Tony William Willy Lincoln Bill Bob Brad Ezra Frank Gadget Jones Karen Rachel Pittsburgh The Carsons Danny Eva Henry Ish Jack Sullivinsky Kara Kyle Sam Susan Rattlers Large Rattler Pat Small Rattler Salt Lake City Graham Hanna Lucia Santa Barbara Abuela Andrew Anthony Arnie Jenny Logan McKenzie Ori Rattler prisoner Seattle Malidore Aaron Alfie B Barnes Bo Boris Legasov The Brandmans C Colin Dale Dewey Don Carter Ellen Erin Fran Heather Heidi Kennedy Jake James Cooper Jiao Josephine Roberts Julia Kennedy Kayla Higashi Kyle Peters Leon Travis M Max Mei MK Neal Grant Paige Vickers Penny Quinn Raul Sam Howels Sasha Carter Scott Sheryl Simon Vickers Sofia Legasov Staci Steven Susie Tom Uli V Viv Will X Yolanda Zivah Saunders Seraphites August Benjamin Cabel Celia Constance Duncan Edmund Elizabeth Emily Emmett Eva Ezra Harper Henry Jared Jimmy Karen Lev Lucia Lyra Mary Max Marcus Moira Peter Ricky Seraphite Prophet Thomas Walter Yara and Lev's mother Yara Zachary WLF Abby Anderson Adam Peters Alice Alison Cole Andre Dominguez Bear Beck Beth Briggs Cam Carl Carter Chevy Chris Marsh Danny Davis Derek Eddie Emma Patterson Foster Gavin Hernandez Horace Hugo Gonzalez Isaac Dixon Jason Patterson Jenn Jensen Ji-So Huang Jo John Jordan Jules Kent Kerry Kieran Leah Lewis Luis Sanchez Maggie Manny Alvarez Marcus Wilson Marquez Marta Matt Mel Melissa Mike Misha Mr. Alvarez Nick Nora Harris Owen Moore Pat Paul Potts Price Randall Rebecca Roger Ross Rue Sal Sally Sam Sandra Scott Tina Vicky Whitney Sato Whyte Wilson Woods Wright Young Zelda Other characters Anna Anna Orlov Arthur Munroe E. C. Kowalczyk J. J. Mazur Kathryn McCormack Lance McGrath Lev Benioff Roberta Coen Talia Todd Garrett Will Livingston
ParkingIoT solutions help find a space in a new town and track the occupancy of the facility in real time to ensure a driver’s time is not wasted driving around jam-packed parking lots. 2. Providing better control for consumers, businesses, and law enforcement representatives.
Le nouveau jeu de Naughty Dog sort ce vendredi exclusivement sur PlayStation 4. Une petite perle vidĂ©oludique qui brille aussi pour un autre de ses points forts plus de 60 paramĂštres d’accessibilitĂ© pour que The Last of Us Part II puissent faire vibrer tous les joueurs, valides ou non. The Last of Us Part II // Source Naughty Dog Sortie il y a sept ans, The Last of Us est considĂ©rĂ© comme un titre marquant pour l’histoire du jeu vidĂ©o comme pour les joueurs. Le jeu narre l’histoire de Joel et de la jeune Ellie tentant de survivre dans un monde post-apocalyptique ravagĂ© par un virus. Loin des FPS affĂ»tĂ©s ou des jeux de baston, The Last of Us brillait avant tout par son scĂ©nario, ses dĂ©cors et les expressions de ses hĂ©ros. Un cocktail qui ne laissa pas les joueurs indemnes Ă©motionnellement. Mais qui ne s’offrit pas forcĂ©ment Ă  tous les joueurs non plus. Si vous ĂȘtes totalement valides, le jeu vidĂ©o peut ĂȘtre un vĂ©ritable plaisir. Malvoyants ou malentendants, il est parfois difficile d’en profiter pleinement, notamment pour les expĂ©riences les plus subtiles. Sous-titres trop petits, dĂ©cors trop lumineux ou pas assez, bruits
 les dĂ©veloppeurs ont pris l’habitude de proposer quelques menues amĂ©liorations de paramĂ©trage pour permettre un peu d’ajustement et d’accessibilitĂ© caractĂšres plus gros, rĂ©glages de la luminosité . Rien cependant qui ne soit adaptĂ© Ă  ceux qui en ont souvent le plus besoin. Plus d’une soixantaine d’options d’accessibilitĂ© C’est sans doute pour cela que The Last of Us Part II TLOU2 marquera aussi les esprits. Convaincues que leur jeu valait la peine d’ĂȘtre vĂ©cu par tous, les Ă©quipes de Naughty Dog ont mis le paquet sur les options d’accessibilitĂ©. Pour cela, les crĂ©ateurs se sont appuyĂ©s sur le menu dĂ©jĂ  trĂšs dĂ©veloppĂ© d’Uncharted 4 A Thief’s End, autre titre du studio sorti en 2016, et sont mĂȘme allĂ©s encore plus loin. Si l’on trouve les habituels rĂ©glages de police, de difficultĂ© du jeu 5 niveaux ! ou de contrastes, Naughty Dog est passĂ© Ă  un niveau supĂ©rieur avec pas moins d’une soixantaine d’options de rĂ©glages. Des paramĂštres avancĂ©s qui mettent l’accent sur la motricitĂ© et l’ouĂŻe, mais aussi des options inĂ©dites pour les joueurs malvoyants et non voyants », explique Matthew Gallant, responsable conception systĂšmes chez Naughty Dog. The Last of Us Part II et des rĂ©glages pour malvoyants Trois prĂ©rĂ©glages selon les besoins Pour cette suite qui se dĂ©roule cinq ans aprĂšs les premiers Ă©vĂ©nements, les joueurs incarnent Ellie, devenue une jeune adulte en quĂȘte de revanche et un peu d’elle-mĂȘme. Profitant de la puissance de la PlayStation 4, le studio californien livre un jeu plus lĂ©chĂ© graphiquement, avec un gameplay enrichi et nerveux, et un monde bien plus ouvert. Plus de possibilitĂ©s pour ravir les gamers, mais plus de complications potentielles pour ceux qui n’ont pas la pleine mesure de leurs possibilitĂ©s. Alors Naughty Dog a tout fait pour crĂ©er une expĂ©rience sur mesure ». Sur-mesure ne veut pas forcĂ©ment dire compliquĂ©. Le jeu propose trois prĂ©rĂ©glages d’accessibilitĂ© selon les besoins AccessibilitĂ© visuelle cela active notamment la synthĂšse vocale, met plus de contraste, agrandit le format de l’interface, verrouille la visĂ©e, ajoute des signaux audio pour les combats et le parcours
 AccessibilitĂ© auditive les joueurs sourds ou malentendants dispose de sous-titres amĂ©liorĂ©s, d’un indicateur de dĂ©tection ou d’objets ramassĂ©s, de vibrations pour l’aide au combat ou pour jouer de la guitare
 AccessibilitĂ© motrice pour pallier les handicaps moteurs ou Ă  mobilitĂ© rĂ©duite, l’accent est mis sur l’adaptation des commandes pour le combat notamment cible automatique, aide de la camĂ©ra, assistance de parcours, etc., mais aussi sur la progression dans le jeu Ă©viter de tomber, passer les Ă©nigmes qui nĂ©cessitent parfois un peu de dextĂ©ritĂ©. L’aide Ă  la navigation dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog L’aide vocale dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog L’aide au combat dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog L’aide au combat dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Des commandes personnalisables Ă  l’envi Pour les plus avancĂ©s ou courageux, The Last of Us 2 permet de personnaliser intĂ©gralement les commandes, fait assez rare dans le jeu vidĂ©o sur console. Toutes les touches peuvent ĂȘtre rĂ©assignĂ©es, y compris le pavĂ© tactile et les vibrations de la manette. Le jeu met l’accent sur de trĂšs nombreux combats et les dĂ©veloppeurs ont ainsi laissĂ© la possibilitĂ© Ă  chacun d’adapter les paramĂ©trages Ă  son style de jeu. Il est ainsi possible de configurer la manette si vous ne pouvez utiliser que votre main droite ou votre main gauche, si vous avez des difficultĂ©s Ă  maintenir une touche appuyĂ©e ou, inversement, Ă  appuyer rapidement. Courir, partir au corps-Ă -corps ou changer d’arme s’adapte aux possibilitĂ©s de chacun pour vivre pleinement l’expĂ©rience. Les commandes personnalisables dans The Last of Us 2 // Source Capture du jeu / Naughty Dog L’accent mis sur l’aide visuelle TLOU2 est indĂ©niablement un trĂšs beau jeu de tous les instants. Entre la beautĂ© d’un dĂ©cor foisonnant d’élĂ©ments celle mĂȘme saisissante du Seattle ravagĂ© oĂč la nature a repris ses droits et les multiples possibilitĂ©s de gameplay dans un monde quasi ouvert la fouille est assez importante, il est nĂ©cessaire de pouvoir bien profiter de l’image. Pour cela, un vĂ©ritable effort a Ă©tĂ© fait sur les options visuelles agrandissement de police, changement de contraste ou de couleur, loupe d’écran grĂące au pavĂ© tactile, informations permanentes plus visibles, etc. Si vous ĂȘtes daltoniens, des rĂ©glages spĂ©cifiques s’ajustent Ă  votre vue. L’aide visuelle dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Le menu d’aide visuelle dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Le menu d’aide visuelle dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog L’aide visuelle dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Et le jeu n’a pas oubliĂ© non plus ceux qui pourraient souffrir de l’effet 3D. Dans The Last of Us Part II, la camĂ©ra a tendance Ă  virevolter dans tous les sens assez facilement mĂȘme pour les valides. Cela peut crĂ©er un certain inconfort et perturber l’expĂ©rience visuelle pour les plus sensibles aux tremblements de camĂ©ra ou au flou cinĂ©tique. Un menu permet de gĂ©rer la cinĂ©tose avec des options telles que l’affichage d’un point blanc au centre de l’écran pour fixer sa vue et Ă©viter la sensation de mal de mer. Lien YouTubeS’abonner Ă  Frandroid Tout entendre, tout comprendre The Last of Us 2 mise beaucoup sur son expĂ©rience auditive, ne serait-ce que par le bruit que vos ennemis font ou perçoivent de vous lorsque vous vous approchez. La difficultĂ© pour les personnes malentendantes Ă  profiter pleinement du jeu est rĂ©elle. Dans les rĂ©glages d’accessibilitĂ©, une bonne dizaine d’options s’offre Ă  vous pour afficher les informations Ă  l’écran sous forme visuelle. Cela pourra ĂȘtre l’indicateur de dĂ©gĂąts, un dĂ©tecteur d’ennemi, des astuces de jeu ou d’objets Ă  ramasser Ă  proximitĂ©. Et mĂȘme pour jouer de la guitare, l’une des spĂ©cificitĂ©s de la saga ! Les informations Ă  l’écran dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Les informations Ă  l’écran amĂ©liorĂ©es dans The Last of Us Part 2 // Source Capture du jeu / Naughty Dog Avec son ingĂ©nieuse manette adaptative, Xbox avait donnĂ© la possibilitĂ© Ă  un maximum de joueurs d’adapter leurs besoins Ă  la console, c’est pour nous l’un des 10 objets tech qui ont marquĂ© la derniĂšre dĂ©cennie. PlayStation choisit directement l’expĂ©rience dans le jeu. Toutes ces options d’accessibilitĂ© ont le mĂ©rite de permettre au plus grand nombre de profiter des aventures toujours prenantes, violentes, mais humanistes d’Ellie. Une praticitĂ© aussi au service de l’émotion dans cette merveille de la narration, mais aussi en dehors, comme en tĂ©moigne Steve Saylor, streamer malvoyant tout Ă©mu de pouvoir prendre le jeu en main grĂące aux options d’accessibilitĂ©. I've been reluctant to post this. I recorded my reaction when I saw the accessibility settings in TheLastofUsPartII for the first time thinking it would be a fun video for posterity. I
did not expect this. This is why we do what we do. 😱 Thank you Naughty_Dog. — Steve Saylor stevesaylor June 12, 2020 Pour nous suivre, nous vous invitons Ă  tĂ©lĂ©charger notre application Android et iOS. Vous pourrez y lire nos articles, dossiers, et regarder nos derniĂšres vidĂ©os YouTube.
Statethe amount of revenue. Solution 2: Total Revenue generated = Price per TV × Number of TV Sets. Total Revenue generated = Rs. 40,000 × 20. Total Revenue generated = Rs. 8,00,000. Rs. 5,00,000 is called cash sales and Rs. 3,00,000 is used as credit selling here. The gross revenue is going to be Rs. 8,00,000. How to complete the The Flooded City chapter and find everything along the way. The Flooded City follows on from The Last of Us Part 2's Road to the Aquarium section. This is the second part of Seattle Day 3, and involves a semi-open area you traverse by a newly acquired boat. There's the usual roster of easily missed items along the way - which this page explains how to find. On this page Exploring the first building in The Flooded City Seattle Sleep Warehouse, Carthy Hotel and train rope puzzle in The Flooded City Kingsgate Brewing Co in The Flooded City W and B Arcade in The Flooded City Looking for help in other areas of the game? See our The Last of Us 2 walkthrough and collectables hub. Exploring the first building in The Flooded City Once you leave the building with the boat in Road to the Aquarium, you'll be in a small secluded area. You can park up on the right bank and explore the lorry for supplies. To proceed, find the partly submerged fence in the water, and drive over it. Go through the building until you need to you're forced to stop by a gate. You can open the gate with the chains to the right, but there's a bunch of items to find here. Get off your boat by pressing the Triangle button to begin exploring. First, go back to where the water drops down, and there's a doorway on the left. There are various supplies here, including the Seff-L'ho'pid Trading Card in the corner desk drawer. Next, go to the gate, up the stairs, and into the room. There's a Journal Entry by the window. Next, investigate the corpse in the corner for the Stash Note Artefact. You learn a safe code - 70-12-64. You'll be needing it in just a moment Next, there's a trolley in the far corner. You can move this to find a gap in the debris. Before you go through, move the trolley to the vent in the corner, giving you various supplies. Crawl through the debris where the trolley was to drop down into a caged area by the gate. As well as supplies, there's safe here. Use safe code 70-12-64 for ammo and some crafting items. We're now done here - so use the chain to the right of the door and leave on your boat. Next is a to a semi-open area. The end goal is to drive through the Kingsgate Brewing Co building at the end, but there's a bunch of places you van visit before then. Seattle Sleep Warehouse, Carthy Hotel and train rope puzzle in The Flooded City Drive down the rapids, and you'll come to the Seattle Sleep Warehouse building to your left. You can drive underneath but not enter it. Instead, go along the outside of the building to the left, where you can jump out onto the bank just before you pass the Warehouse, and enter another building. In this submerged building is a Workbench in the corner. Get back in the boat and continue past the Seattle Sleep Warehouse. Straight ahead is Carthy Hotel. Drive underneath and to the right is a bank with a corpse. Next to it is the Shamber Note Artefact. There are also supplies and ammo here, including on a boat by the column behind. Drive onward until you come to a multi-tiered building ahead, which sees a boat pull up and fighting start. Ignore it for now, and stick to the left you shouldn't get spotted until you can climb out onto an island with a train carriage you can climb into. Climb up until you see a rope. Grab it, drop out the right door, and swing over to the platform. Now climb into the open window. There are various supplies here, as well as a corpse. Grab the Sniper's Note Artefact from the seat. Kingsgate Brewing Co in The Flooded City While you are here, you can look down at the Kingsgate Brewing Co. building below. This is our next destination, and you can probably see several patrolling guards. Use this opportunity to take a few out with your bow from a safe distance. Also, if you want a fast and enjoyable way of getting back to your boat - you can leap from the train carriage into the water below! You'll want to fully explore this building, as there's various crafting supplies and ammo deposits to be found, so swim over and take the time to clear it out. There is also the Encampment Note Artefact on the upper floor. It's on the wall to the left, if you are facing the mural on the back wall. Once done, get back on your boat and drive underneath and through the Kingsgate Brewing Co building. After a few corners, you'll emerge in front of the W and B Arcade. W and B Arcade in The Flooded City Drive through the window and climb out. The aim here is to open the gate to the right, but when you try the chain, there is debris blocking it. Let's sort that. Ahead of the stairs going up, there are some booths. At the last one is the Arcade Flyer Artefact on the table. Go up the stairs and search the floor for various supplies - including crafting materials, some of which are hidden underneath the basketball games in the corner. There's a Workbench location in the far corner, too, before the archway. Once done, head through the archways to the long corridor. There's a locked door at the end, with a window above it. Move the trolley at the opposite end towards it. Before you can make it, you fall through the floor and face a Boomer. You know what to do here - keep your distance, dodge when it gets close, and use explosives and Shotgun blasts to keep it at bay. Other infected will join the right, so take them out quickly before you are overwhelmed. Looking for more help? Our The Last of Us Part 2 walkthrough provides pointers for the later chapters of the game, including Hostile Territory, The Shortcut, The Descent, Ground Zero, The Marina, The Island and The Escape. Meanwhile, we have a complete list of The Last of Us Part 2 Safe Code solutions. Once done, grab any supplies you need, and investigate the shutter underneath the Prize Zone in the corner. After you open the shutter and jump over the counter, turn right. There is a Khazakh Bright Trading Card to be found. Go upstairs. Turn right to find the PC Cafe area at the end. As soon as you enter, look on the wall to the left for the Arcade Note Artefact. Now go across the walkway where you'll find the debris blocking the gate chain. After the button prompt, drop down and use the chain. Now ride out on your boat. Follow the linear route out to sea, and towards the wheel in the distance. Now begins the Infiltration chapter. LastVoyage of the U.S.S. Constitution is a side quest in Fallout 4. The Sole Survivor has been drafted by Ironsides to assist him and his robot crew in their quest to return the USS Constitution to the ocean. Upon approaching the USS Constitution, the Sole Survivor is greeted by Lookout, who tells them to meet with Captain Ironsides on the ship's main deck. Finishing this What Was the "Final Solution"? The Nazi "Final Solution to the Jewish Question" "Endlösung der Judenfrage" was the deliberate and systematic mass murder of European Jews. It was the last stage of the Holocaust and took place from 1941 to 1945. Though many Jews were killed before the "Final Solution" began, the vast majority of Jewish victims were murdered during this period. It is not known when the leaders of Nazi Germany definitively decided to implement the "Final Solution." What is clear, however, is that the “Final Solution” was the culmination of a decade of increasingly severe discriminatory, anti-Jewish measures implemented by the Nazis. Today, the "Final Solution" is used as a synonym for the genocide of Europe’s Jews. Anti-Jewish Policy Escalates Under the rule of Adolf Hitler, the persecution and segregation of Jews was implemented in stages. After the Nazi Party achieved power in Germany in 1933, its state-sponsored racism led to anti-Jewish legislation, economic boycotts, and the violence of the Kristallnacht "Night of Broken Glass" pogroms, all of which aimed to systematically isolate Jews from society and drive them out of the country. After the September 1939 German invasion of Poland the beginning of World War II, anti-Jewish policy escalated to the imprisonment and eventual murder of European Jewry. The Nazis first established ghettos enclosed areas designed to isolate and control the Jews in the Generalgouvernement a territory in central and eastern Poland overseen by a German civilian government and the Warthegau an area of western Poland annexed to Germany. Polish and western European Jews were deported to these ghettos where they lived in overcrowded and unsanitary conditions with inadequate food. Massive Killing Operations Begin After the June 1941 German invasion of the Soviet Union, SS and police units acting as mobile killing units began massive killing operations aimed at entire Jewish communities. By autumn 1941, the SS and police introduced mobile gas vans. These paneled trucks had exhaust pipes reconfigured to pump poisonous carbon monoxide gas into sealed spaces, killing those locked within. They were designed to complement ongoing shooting operations. On July 17, 1941, four weeks after the invasion of the Soviet Union, Hitler tasked SS chief Heinrich Himmler with responsibility for all security matters in the occupied Soviet Union. Hitler gave Himmler broad authority to physically eliminate any perceived threats to permanent German rule. Two weeks later, on July 31, 1941, Nazi leader Hermann Goering authorized SS General Reinhard Heydrich to make preparations for the implementation of a "complete solution of the Jewish question." Killing Centers In the autumn of 1941, SS chief Heinrich Himmler assigned German General Odilo Globocnik SS and police leader for the Lublin District with the implementation of a plan to systematically murder the Jews of the Generalgouvernement. The code name Operation Reinhard was eventually given to this plan, named after Heydrich who was assassinated by Czech partisans in May 1942. As part of Operation Reinhard, Nazi leaders established three killing centers in Poland—Belzec, Sobibor, and Treblinka—with the sole purpose of the mass murder of Jews. The Majdanek camp served from time to time as a killing site for Jews residing in the Generalgouvernement. In its gas chambers, the SS killed tens of thousands of Jews, primarily forced laborers too weak to work. The SS and police killed at least 167,000 Jews, as well as approximately 4,300 Roma Gypsies, in gas vans at the Chelmno killing center about thirty miles northwest of ƁódĆș. In the spring of 1942, Himmler designated Auschwitz II Auschwitz-Birkenau as a killing facility. SS authorities murdered approximately one million Jews from various European countries at Auschwitz-Birkenau. German SS and police murdered nearly 2,700,000 Jews in the killing centers either by asphyxiation with poison gas or by shooting. In its entirety, the "Final Solution" called for the murder of all European Jews by gassing, shooting, and other means. Six million Jewish men, women, and children were killed during the Holocaust—two-thirds of the Jews living in Europe before World War II. Last Edited Dec 8, 2020 Authors United States Holocaust Memorial Museum, Washington, DC Further Reading Aly, Götz. "Final Solution" Nazi Population Policy and the Murder of the European Jews. London Arnold, 1999. Arad, Yitzhak. Belzec, Sobibor, Treblinka The Operation Reinhard Death Camps. Bloomington Indiana University Press, 1987. Breitman, Richard. The Architect of Genocide Himmler and the Final Solution. New York Knopf, 1991. Browning, Christopher. The Origins of the Final Solution The Evolution of Nazi Jewish Policy, September 1939-March 1942. Lincoln University of Nebraska Press, 2004. Cesarani, David, editor. The Final Solution Origins and Implementation. London Routledge, 1994. Hilberg, Raul. The Destruction of the European Jews. New Haven, CT Yale University Press, 2003. Solutionsfrom Montgomery, D. C. (2004) Design and Analysis of Experiments, Wiley, NY Chapter 2 Simple Comparative Experiments Solutions 2-1 The breaking strength of a fiber is required to be at least 150 psi. Past experience has indicated that the standard deviation of breaking strength is σ = 3 psi. 7aDx.
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